NSC 18 (2016)
2nd prize winner of entertainment application in NSC 18
Award from coding・Mar 2016
The National Software Contest (NSC) has always been a competition that I was deeply interested in for long time. I firstly applied to join this competition when I was in high school (Grade 10), but I never passed the proposal stage. Later on, when I was studying in university, I finally got the chance to reaching my dream. At Prince of Songkla University, I became a member of Pupasoft Research Lab, founded by Asst. Prof. Suthon Sae-Wong from the Department of Computer Engineering. This lab gathered students who shared a passion for software development and self development. I had learned many skills from senior members who had competed in and won NSC contests, gaining tips and tricks in proposal writing and project presentation.
Asst. Prof. Suthon Sae-Wong and Pupasoft Lab members who participated in NSC 2016 In 2016, I teamed up with senior lab members to submit our project Party Link, a household party game that playable via mobile phones and only a single smart TV or display. It supported 2–4 players divided into two teams, battling in five mini-games. the team that won three mini-games first would be the winner.
example showing one of Mini-game called “Where is my number?” Our proposal passed the selection round, and we were invited to compete in the NSC 18 (2016) Southern Regional Round under the Entertainment Application category, held on February 26th, 2016, at Prince of Songkla University, Hat Yai Campus.
Our team in NSC 2016 Southern Regional Round Then we were qualified to campated the NSC national final round at the Thailand IT Contest Festival 2016, held from March 15th – 17th, 2016, at the Mahisorn Hall, SCB Park, Bangkok. [1] [2]
Our showcasing booth at NSC 2016 National Final Round Party Link received great attention at the event. There were crowds people came to try and play our game continuously. Finally, our team won the 2nd Prize winner in the Entertainment Application (University students Level) category. The 1st Prize winner went to the game called “Timelie” which was later developed continuely over five years and finally launched the game that now available on Steam.[3]
Party Link won 2nd Prize winner at NSC 2016 in Entertainment Application category Pupasoft Lab also organized the NSC Young Training Workshop, which aimed to teach students how to develop entertainment software, especially games, for NSC competitions. In 2016, I had the opportunity to serve as a lacturer and teaching assistant in this Workshop program as well.
NSC Young Training 2016 Workshop References:
1. AAG_th บันทึกประจำวัน. (March 29th, 2016). โปรแกรมเพื่อความบันเทิงในงาน NSC 2016.
2. NECTEC NSTDA (October 5th, 2016). ประกาศผลสุดยอดผลงาน มหกรรมประกวดเทคโนโลยีสารสนเทศ ครั้งที่ 15.
3. Steam Store Timelie.